In the name of Allah the Merciful

Coding Art: A Guide to Unlocking Your Creativity with the Processing Language and p5.js in Four Simple Steps

(Design Thinking), 2nd Edition, by Mathias Funk, Yu Zhang, B0CHQ52RZV, 1484297792, 1484297806, 9781484297797, 9781484297803, 978-1484297797, 978-1484297803

10 $

English | 2024 | Original PDF

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Finally,  a book on creative programming, written directly for artists and  designers! This second edition offers expanded and updated content  incorporating the latest advancements and trends in the field of  creative programming, also for creatives who want to work directly with  P5.js and online. It delves deeper into the intricacies of computational  art. It includes fresh case studies that explore real-world  applications of coding art, inspiring readers to think beyond  traditional boundaries.

Rather than following a computer science  curriculum, this book is aimed at creatives who are working in the  intersection of design, art, and education. Following a real-world use  case of computation art, you'll see how it relates back to the four key  pillars, and addresses potential pitfalls and challenges in the creative  process. All code examples are presented in a fully integrated  Processing example library, making it easy for readers to get started.

This unique and finely balanced approach between skill acquisition and development makes Coding Art, Second Edition the ideal reference book for both creative programming and the creative process for professors and students alike.

What You’ll Learn

  • Review ideas and approaches from creative programming to different professional domains
  • Work with computational tools like the Processing language
  • Understand the skills needed to move from static elements to animation to interaction
  • Use interactivity as input to bring creative concepts closer to refinement and depth
  • Simplify and extend the design of aesthetics, rhythms, and smoothness with data structures
  • Leverage the diversity of art code on other platforms like the web or mobile applications
  • Understand the end-to-end process of computation art through real world use cases
  • Study best practices, common pitfalls, and challenges of the creative process

Who This Book Is For

Those  looking to see what computation and data can do for their creative  expression; learners who want to integrate computation and data into  their practices in different perspectives; creative technologists, educators, digital artists and those who already know how to program, seeking creativity and inspiration in the context of computation and data.