In the name of Allah the Merciful

Technical Animation in Video Games

by Matthew Lake, B0CM41K9DZ, 1032203404, 1003813585, 1032203277, 9781032203409, 9781003813583, 9781032203270, 9781003263258, 978-1032203409, 978-1003813583, 978-1032203270, 978-1003263258

10 $

English | 2024 | Original PDF

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This  book provides a comprehensive overview of video game technical  animation, covering the next generation pipelines that industry  developers utilise to create their games. It covers the technical  animation workflow from start to finish, looking at both software and  hardware, as well as the industry standard processes that all technical  animators need to know.

Written to be an accessible  technical animation resource, this book combines easy-to-understand  principles with educational use cases on how to combine the principles  and tools taught within. Example test scripts, animation files, and rig  assets are provided as tangible examples that can be modified and taken  apart to deepen your understanding. It covers the end-to-end pipeline of  technical animation, from the very first steps of placing joints in  Autodesk’s Maya to breathe life into your static characters, through  tools and automation development, all the way to Unreal Engine 5  integration and optimisation.

Additional resources  are available on the book’s GitHub repository. From this resource, you  will find example files for Maya and Python scripts that will help with  your own work and demonstrations featured throughout this book.

This  book is essential reading for early-career game technical animators as  well as those studying game animation courses. It will also appeal to  technical animators working in the film industry.